Journal Entry 2
Date: 29.3. - 6.4.
Activity: Implementing my design from Project A as Project B
Notes: The first part of the level (with pressure plates toggling multiple gates) was probably the most difficult in terms of scripting, the rest mostly uses prefabs from the 2D Gamekit. Some of the scripts, like the scripts on enemies, are confusing in that they are hardcoded to depend on each other and it isn't so easy to replace one of them - I messed up the enemy shooting behavior beyond recovery once and had to restore the scripts to the original 2D Gamekit versions from another project. On the other hand, I thought sending the player to the last checkpoint instead of to the level start at zero lives would be hard to implement, but it was just a matter of setting a bool to true.
Although I didn't yet implement some details from the design and the level could use more decor, it is playable from start to end and all obstacles have been implemented, meaning it is ready for playtesting. Scaled up sprites (the large tree) seem to have some rendering issues, visibly cascading in horizontal stripes when the player moves around.
Invested hours: 3:30
Outcome: Uploaded playable build of project B
Files
Get Project B
Project B
mff-gdintro-2023-b
Status | In development |
Author | blueglue |
Genre | Platformer |
Tags | Unity |
More posts
- Journal Entry 3Apr 17, 2023
- Journal Entry 1Mar 29, 2023
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