Journal Entry 6


Date: 20.5.

Invested hours: 3:30

Activity: Polishing project C, responding to playtest feedback

Notes: I made several changes based on the playtests. I increased camera size, because the game felt a little too claustrophobic (even though some testers said it was fine). I increased day length, made nights darker and adjusted the mechanism for enemy spawning to improve the sense of a day-night cycle. 

I have also implemented some things I did not manage to do before the playthrough: added a proper pause screen, implemented tree growth animation and harvesting trees for logs.

I do not regret making the perspective completely top-down, but it has made it harder to find good sprites, because most 2D sprites available online are side view or isometric.

Also, I learned that it seems to be a good practice to put Sprite Renderer, Collider and Rigidbody components into a child of the player, enemy or obstacle rather than into the root object, so that the physical size of the object can be changed easily without changing the size of UI objects attached to the root object. 

Outcome:  Project C improved

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