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Devlog
Journal Entry 8
May 22, 2023
by
blueglue
Date: 22.5. Invested hours: 1:15 Activity: finishing up the help section of the menu, minor cleanup Notes: I find it really annoying that in order to display something on the UI layer, you have to cha...
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Journal Entry 7
May 21, 2023
by
blueglue
Date: 21.5. Invested hours: 6:30 Activity: Implementing all remaining important features, making Project C look good Notes: I added two new enemy types, though in the end I did not add any werewolf ty...
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Journal Entry 6
May 21, 2023
by
blueglue
Date: 20.5. Invested hours: 3:30 Activity: Polishing project C, responding to playtest feedback Notes: I made several changes based on the playtests. I increased camera size, because the game felt a l...
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Journal Entry 5
May 19, 2023
by
blueglue
Date: 18.5. (before the playtests) Invested hours: 5:00 Activity: Implementing the rest of the basic mechanics. Notes: The wolves keep getting stuck sometimes after killing a villager (they "chase" th...
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Journal Entry 4
May 17, 2023
by
blueglue
Date: 17.5. Invested hours: 4:00 Activity: Implementing basic game loop, score, obstacles for enemies. Note: I finally noticed you could set Canvases to world space to follow the objects they're neste...
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Journal Entry 3
May 16, 2023
by
blueglue
Date: 15.-16.5. Activity: Making the basic game loop work - enemies chase player, player shoots them. Notes: I've decided that the enemies will come in increasingly powerful waves toward the village,...
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Journal Entry 2
May 11, 2023
by
blueglue
Date: 5.5. - 11.5. Activity: Working on project C Notes: I spent a lot of time on getting text (conversation with NPCs) to display correctly with a background. I'm considering deviating from the origi...
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Journal Entry 1
May 04, 2023
by
blueglue
Date: 27.4 - 4.5. Activity: Working on project C; coming up with an idea and making a playable prototype Notes: I decided to make a game based on the party game "Mafia"/"Werewolf", with the villagers...
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